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Athena Crisis is a modern-retro turn-based tactical strategy game. Athena Crisis is open core technology.
Framework to take and compare screenshots on Wonderland Engine projects.
Plugin for prerendering Vite applications in any framework
Performance testing companion for React and React Native
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"
Small benchmark library focused on avoiding optimization/deoptimization pollution between tests by isolating them.
Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.
A 2D implementation of Radiance Cascades by Alexander Sannikov.
A minimal Web Assembly example using Zig's build system.
Bun plugin to prerender JSX components using a kind of macro
A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord."
openwebf / quickjs
Forked from bellard/quickjsOptimized quickjs mantained by OpenWebF team.
GPUOpen-Effects / pbrt-v4
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Zig bindings for the sokol headers (https://github.com/floooh/sokol)