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webgpu game

TypeScript 93 9 Updated May 7, 2024

Athena Crisis is a modern-retro turn-based tactical strategy game. Athena Crisis is open core technology.

TypeScript 139 7 Updated May 15, 2024

Framework to take and compare screenshots on Wonderland Engine projects.

TypeScript 3 Updated May 14, 2024

Plugin for prerendering Vite applications in any framework

JavaScript 17 Updated May 6, 2024

A faithful graphing calculator

Rust 83 1 Updated May 2, 2024
Zig 75 6 Updated May 12, 2024

Performance testing companion for React and React Native

TypeScript 1,114 23 Updated May 14, 2024

This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …

C++ 133 24 Updated Apr 18, 2024

Raytracing with WebGPU

TypeScript 10 Updated Mar 1, 2024

Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"

C# 56 6 Updated Apr 25, 2024

Descent 3 by Outrage Entertainment

C++ 2,673 233 Updated May 14, 2024

Geometry library for topological robustness

C++ 630 63 Updated May 13, 2024

Small benchmark library focused on avoiding optimization/deoptimization pollution between tests by isolating them.

TypeScript 19 2 Updated Sep 16, 2023

Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.

C++ 372 41 Updated Mar 9, 2024

Compute-Less Clustered Lighting

JavaScript 40 2 Updated Apr 14, 2024
JavaScript 639 12 Updated Jul 24, 2023

A 2D implementation of Radiance Cascades by Alexander Sannikov.

Yacc 39 1 Updated May 3, 2024

A minimal Web Assembly example using Zig's build system.

Zig 49 9 Updated Nov 19, 2023

Bun plugin to prerender JSX components using a kind of macro

TypeScript 83 1 Updated Mar 27, 2024

A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord."

34 5 Updated Oct 11, 2023

Spatial Hash Radiance Cache (SHaRC) Library

C 29 1 Updated Mar 19, 2024

Optimized quickjs mantained by OpenWebF team.

C 144 7 Updated Jan 18, 2024
C++ 93 4 Updated May 12, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 15 1 Updated Feb 9, 2024

An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.

JavaScript 84 7 Updated Mar 31, 2024

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 577 51 Updated Jan 22, 2024

🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber

TypeScript 35 Updated Jul 20, 2023

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

C++ 340 10 Updated May 14, 2024

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

C 2,734 244 Updated Feb 6, 2024

Zig bindings for the sokol headers (https://github.com/floooh/sokol)

C 291 41 Updated May 14, 2024
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