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Zig 74 6 Updated Apr 27, 2024

Performance testing companion for React and React Native

TypeScript 1,107 24 Updated Apr 29, 2024

This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. …

C++ 130 23 Updated Apr 18, 2024

Raytracing with WebGPU

TypeScript 10 Updated Mar 1, 2024

Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"

C# 54 6 Updated Apr 25, 2024

Descent 3 by Outrage Entertainment

C++ 2,609 223 Updated Apr 29, 2024

Geometry library for topological robustness

C++ 611 61 Updated Apr 29, 2024

Small benchmark library focused on avoiding optimization/deoptimization pollution between tests by isolating them.

TypeScript 19 2 Updated Sep 16, 2023

Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.

C++ 370 41 Updated Mar 9, 2024

Compute-Less Clustered Lighting

JavaScript 38 2 Updated Apr 14, 2024
JavaScript 639 12 Updated Jul 24, 2023

A 2D implementation of Radiance Cascades by Alexander Sannikov.

Yacc 34 1 Updated Apr 13, 2024

A minimal Web Assembly example using Zig's build system.

Zig 49 9 Updated Nov 19, 2023

Bun plugin to prerender JSX components using a kind of macro

TypeScript 80 1 Updated Mar 27, 2024

A collection of innocent cubes, to freak out your engine, or not. If not you may receive the "deccer-cubes-approval" role on our discord."

33 5 Updated Oct 11, 2023

Spatial Hash Radiance Cache (SHaRC) Library

C 23 1 Updated Mar 19, 2024

Optimized quickjs mantained by OpenWebF team.

C 144 7 Updated Jan 18, 2024
C++ 94 4 Updated Feb 19, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 15 1 Updated Feb 9, 2024

An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.

JavaScript 79 6 Updated Mar 31, 2024

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 577 50 Updated Jan 22, 2024

🚂 Thomas the Text Engine – high-performance WebGL 2D/3D text rendering utilities for React-Three-Fiber

TypeScript 35 Updated Jul 20, 2023

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.

C++ 336 10 Updated Apr 27, 2024

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

C 2,730 244 Updated Feb 6, 2024

Zig bindings for the sokol headers (https://github.com/floooh/sokol)

C 278 40 Updated Apr 24, 2024

A terminal Flamegraph viewer.

Python 969 19 Updated Mar 5, 2024

Master thesis by Athos van Kralingen on alternatives to SAH for constructing Bounding Volume Hierarchies

2 Updated Dec 23, 2023

METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering

C 554 117 Updated Oct 27, 2023

The main repository for the FidelityFX SDK.

C++ 687 52 Updated Mar 15, 2024
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