CodyJasonBennett
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- Austin, TX
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17:31
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- @Cody_J_Bennett
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Language: C#
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Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
A minimal atmospheric scattering implementation for Unity
Sum of sines and fft fluid simulation with a physically based water shader
Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.
Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"