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5 stars written in C#
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Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

C# 627 73 Updated Mar 20, 2021

A minimal atmospheric scattering implementation for Unity

C# 452 21 Updated Feb 27, 2021

Sum of sines and fft fluid simulation with a physically based water shader

C# 312 31 Updated Dec 30, 2023

Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.

C# 87 5 Updated Nov 20, 2023

Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"

C# 57 6 Updated Apr 25, 2024