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Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Mesh optimization library that makes meshes smaller and faster to render
Direct port of the Bullet physics engine to JavaScript using Emscripten
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
A framework for building native visionOS applications using React
The main repository for the FidelityFX SDK.
Unreal Engine Sky Atmosphere Rendering Technique
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
A rendering sample that demonstrates bindless deferred texturing using D3D12