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56 stars written in C++
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Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences

C++ 18,187 556 Updated May 15, 2024

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,194 1,808 Updated May 15, 2024

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 17,123 1,330 Updated Jun 25, 2023

Frame profiler

C++ 7,906 562 Updated May 12, 2024

Cemu - Wii U emulator

C++ 6,466 498 Updated May 14, 2024

Mesh optimization library that makes meshes smaller and faster to render

C++ 5,146 445 Updated May 14, 2024

Direct port of the Bullet physics engine to JavaScript using Emscripten

C++ 4,023 547 Updated Jan 16, 2024

Multi-channel signed distance field generator

C++ 3,730 389 Updated May 15, 2024

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

C++ 2,768 202 Updated Feb 21, 2024

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,729 156 Updated May 15, 2024

Descent 3 by Outrage Entertainment

C++ 2,674 233 Updated May 15, 2024

High-performance TypeScript compiler

C++ 2,581 33 Updated Nov 3, 2022

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 1,746 169 Updated Feb 9, 2024

GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.

C++ 1,703 416 Updated May 14, 2020

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

C++ 1,227 189 Updated Mar 18, 2024

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,102 117 Updated May 29, 2022

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 884 119 Updated Jun 8, 2023

A framework for building native visionOS applications using React

C++ 779 24 Updated May 10, 2024

The main repository for the FidelityFX SDK.

C++ 697 55 Updated Mar 15, 2024

MSDF font atlas generator

C++ 690 162 Updated May 7, 2024

Unreal Engine Sky Atmosphere Rendering Technique

C++ 678 66 Updated Sep 11, 2022

Geometry library for topological robustness

C++ 630 63 Updated May 13, 2024

Realtime 3D rendering engine

C++ 618 29 Updated Apr 13, 2024

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 589 63 Updated Aug 22, 2020

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

C++ 577 51 Updated Jan 22, 2024

Advanced Vulkan rendering engine prototype

C++ 544 22 Updated May 14, 2024

Spherical harmonics library

C++ 501 91 Updated Dec 6, 2020

GPU texture/buffer performance tester

C++ 496 25 Updated Nov 19, 2020

A rendering sample that demonstrates bindless deferred texturing using D3D12

C++ 483 47 Updated Feb 26, 2024

Chop 3D objects to meshlets

C++ 401 23 Updated Nov 29, 2022
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