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@saitonakamura
@verekia
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@joevingracien
@nofunstudio

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@patriciogonzalezvivo

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@threejs @pmndrs
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7 stars written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 5,777 666 Updated Mar 12, 2024

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 2,270 148 Updated Apr 28, 2024

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 1,842 172 Updated May 1, 2024

A collection of VR-ready shader worlds

GLSL 45 2 Updated May 21, 2021

Comparisons of shaders across multiple APIs

GLSL 22 Updated Feb 23, 2023

A repo of practical examples using the excellent shader library lygia by @patriciogonzalezvivo

GLSL 3 Updated Mar 9, 2023
GLSL 3 Updated Oct 31, 2022